A few weeks back my fiance’ was going through her old baby things. Among the dolls and clothes was this little gem. She asked if I could think of something creative to do with it and I told her I have just the thing. Continue reading “Cradle To The Grave (Flocking Done Right!1)”
This is another work-in-progress from our friend over at the miniatures forums, John. Although it’s not quite as creative as our usual posts, it’s still a pretty good bit of terrain. I’d host a short game on it. Continue reading “Guest Post – A Work In Progress”
This year, for my 31st birthday, I was given a saw by my grandfather. He used it to build the house my family lived in for three generations in southern California. He used it to build canoes, erect barns, and repair the church near his house when an SUV nicked the front porch. Continue reading “Battle At Sawback Ridge (Primo Flocking)”
It’s not always in so many words, or in those exact words, but I generally tell them the same thing… Continue reading “What Can Flocking Teach Us About Ourselves?”
Hey there Flockers! This week I wanted to discuss my newest creation–The Rim! I was inspired by a project I saw on etsy where a young, hip couple had decorated their apartment with hubcaps. Anything worth doing to an apartment is worth flocking vigorously. And I remembered seeing some nice hubcaps on the car in the abandoned lot near my house, so I gave it a go! Continue reading “Battle For The Rim (Best Flocking Job Yet!?)”
Sometimes I find examples of kinda-alright flocking while surfing the miniatures forums. This is a radiant pool, although I’m not sure how one would use it in a game. Kind of reminds of of Hot Tub Time Machine, which is the final authority on time travel movies. Continue reading “Amatuer Hour – The Radiant Pool”
Hello again, Flockers. Just wanted to pop in and share yet another flock well done. This is the Bowl project I’ve been working on lately. What you see here is approximatedly 100+ hours of labor… Continue reading “Battle Bowl (Another Example of Flocking Excellence)”
Two weeks back I posted about the miniature Spelljammer ship I was building for my Dungeons and Dragons campaign. If you want to check out the initial foam-core build, which shows the process from the keel up, you can find it here.
In today’s post we’ll cover the added features; the grates, portholes, paints, and the EULA my players have to sign. Continue reading “The Miniature Spelljammer Part 2”
For anyone unfamiliar with the Spelljammer expansions, back in 1989 the writers of Advanced Dungeons and Dragons decided that a magical middle-earth fueled by the dreams of nerds and libraries of modules wasn’t expansive enough. So they took us to space.
Dungeons and Dragons…in space. Just let that sink in. Illiterate barbarians operating complex space-faring machinery. Sorcerers throwing fireballs into the dark depths of the cosmos. Bards no longer limited to creepily hitting on wenches from their home planet. It was beautiful, and it was ridiculous. Continue reading “Miniature Spelljammer – WIP”
A few years ago I posted a quick and dirty tutorial on how to transform malformed, cheap, Dollar-Store packs of insect toys into table-worthy miniatures. Since then I have refined my process, as well as found even cheaper materials to use for greater effect. Here is the update, in case you’re gaming on the kind of budget that makes a street hobo look like a sultan. Continue reading “Cheap Insect Miniatures (Update)”
Usually when I write puzzles for my game it’s to entertain the players. But sometimes, on rare occasion, I throw a puzzle at the party that’s so dangerous, so devious, and so rewarding, that they can’t not resist it. They squirm and sweat and curse, trying to choose a course of action, when in reality there is no way to know what the correct path is. These hair-pulling puzzles are not to entertain the player. These enraging, crazy-making games of sadism are all for my enjoyment.
And here is just such a puzzle, so you can torture your players too. Continue reading “The Cups Game (A Mind-Melting D&D Puzzle)”
It’s never a good sign when you find the dungeon master watching Silent Hill with a notepad in his lap. Yet this is how the story of The Gaunt began– by observing the terrifying, the cringe-inducing, and the flesh-crawling moments of one of the grittiest horror films from the last decade. My notes, and thoughts, went something like this:
Horror is most effective when it’s something that can’t be controlled, killed, or turned aside. When horror is a force of nature it becomes more like a nightmare than a bad zombie movie. If it can be stopped with good detective work (The Ring) trapped by arbitrary rules (Dracula) or killed because of a grammatical error (Lord of the Nazgul) then it’s not really horror. It’s a scary monster, like everything else we fight in Dungeons and Dragons. Continue reading “Making ‘The Gaunt’”
In mythology, fantasy, or D&D, the allure of forbidden knowledge is rife with possibility. Tell someone they can’t look inside the box or push the mysterious red button, and they’re on it like stink on rice. Well, here’s an easy way to port that nagging curiosity into your game while simultaneously tricking your players into absorbing some world lore: The Mad Grimoire
If I ask you to pretend to be drunk right now, you might try stumbling around the room like a marionette with half its strings cut. Or you might emulate the inebriate’s native language; the slow-drawl moist-lipped slur. Or, if you’re especially imaginative, you might act confused, like a geriatric with dementia waiting to be wheeled back into your room. These are the common signs of intoxication the media has embedded in our minds. These are the behaviors players will adopt if they check the “alcoholic” box on their character sheet’s list of flaws. And, without exception, these are wrong. Continue reading “How To Roleplay A Chronic Drunk (In Character)”
Every year we post a nonsense Christmas carol done in the style of Clement Clarke Moore’s T’was the Night Before Christmas. This time around we’ve mashed it together with our love of Weird History. Please enjoy this poem about a very real and not made-up whatsoever riot that occurred at West Point military academy before the Civil War.