Cradle To The Grave (Flocking Done Right!1)

cradle_02A few weeks back my fiance’ was going through her old baby things. Among the dolls and clothes was this little gem. She asked if I could think of something creative to do with it and I told her I have just the thing. Continue reading “Cradle To The Grave (Flocking Done Right!1)”


Battle For The Rim (Best Flocking Job Yet!?)

rim_03Hey there Flockers! This week I wanted to discuss my newest creation–The Rim! I was inspired by a project I saw on etsy where a young, hip couple had decorated their apartment with hubcaps. Anything worth doing to an apartment is worth flocking vigorously. And I remembered seeing some nice hubcaps on the car in the abandoned lot near my house, so I gave it a go! Continue reading “Battle For The Rim (Best Flocking Job Yet!?)”

The Miniature Spelljammer Part 2


Two weeks back I posted about the miniature Spelljammer ship I was building for my Dungeons and Dragons campaign. If you want to check out the initial foam-core build, which shows the process from the keel up, you can find it here.

In today’s post we’ll cover the added features; the grates, portholes, paints, and the EULA my players have to sign. Continue reading “The Miniature Spelljammer Part 2”

Miniature Spelljammer – WIP

For anyone unfamiliar with the Spelljammer expansions, back in 1989 the writers of Advanced Dungeons and Dragons decided that a magical middle-earth fueled by the dreams of nerds and libraries of modules wasn’t expansive enough. So they took us to space.

Dungeons and Dragons…in space. Just let that sink in. Illiterate barbarians operating complex space-faring machinery. Sorcerers throwing fireballs into the dark depths of the cosmos. Bards no longer limited to creepily hitting on wenches from their home planet. It was beautiful, and it was ridiculous. Continue reading “Miniature Spelljammer – WIP”

Cheap Insect Miniatures (Update)


A few years ago I posted a quick and dirty tutorial on how to transform malformed, cheap, Dollar-Store packs of insect toys into table-worthy miniatures. Since then I have refined my process, as well as found even cheaper materials to use for greater effect. Here is the update, in case you’re gaming on the kind of budget that makes a street hobo look like a sultan. Continue reading “Cheap Insect Miniatures (Update)”

The Cups Game (A Mind-Melting D&D Puzzle)

Usually when I write puzzles for my game it’s to entertain the players. But sometimes, on rare occasion, I throw a puzzle at the party that’s so dangerous, so devious, and so rewarding, that they can’t not resist it. They squirm and sweat and curse, trying to choose a course of action, when in reality there is no way to know what the correct path is. These hair-pulling puzzles are not to entertain the player. These enraging, crazy-making games of sadism are all for my enjoyment.

And here is just such a puzzle, so you can torture your players too. Continue reading “The Cups Game (A Mind-Melting D&D Puzzle)”

Making ‘The Gaunt’

It’s never a good sign when you find the dungeon master watching Silent Hill with a notepad in his lap. Yet this is how the story of The Gaunt began– by observing the terrifying, the cringe-inducing, and the flesh-crawling moments of one of the grittiest horror films from the last decade. My notes, and thoughts, went something like this:

Horror is most effective when it’s something that can’t be controlled, killed, or turned aside. When horror is a force of nature it becomes more like a nightmare than a bad zombie movie. If it can be stopped with good detective work (The Ring) trapped by arbitrary rules (Dracula) or killed because of a grammatical error (Lord of the Nazgul) then it’s not really horror. It’s a scary monster, like everything else we fight in Dungeons and Dragons. Continue reading “Making ‘The Gaunt’”

D&D Prop – The Mad Grimoire (A How-To Guide)


In mythology, fantasy, or D&D, the allure of forbidden knowledge is rife with possibility. Tell someone they can’t look inside the box or push the mysterious red button, and they’re on it like stink on rice. Well, here’s an easy way to port that nagging curiosity into your game while simultaneously tricking your players into absorbing some world lore: The Mad Grimoire

Continue reading “D&D Prop – The Mad Grimoire (A How-To Guide)”

How To Roleplay A Chronic Drunk (In Character)

If I ask you to pretend to be drunk right now, you might try stumbling around the room like a marionette with half its strings cut. Or you might emulate the inebriate’s native language; the slow-drawl moist-lipped slur. Or, if you’re especially imaginative, you might act confused, like a geriatric with dementia waiting to be wheeled back into your room. These are the common signs of intoxication the media has embedded in our minds. These are the behaviors players will adopt if they check the “alcoholic” box on their character sheet’s list of flaws. And, without exception, these are wrong. Continue reading “How To Roleplay A Chronic Drunk (In Character)”

The 1826 West Point Eggnog Riot (A Christmas Poem)

Google Images / Missed In History /
Google Images / Missed In History /

Every year we post a nonsense Christmas carol done in the style of Clement Clarke Moore’s T’was the Night Before Christmas. This time around we’ve mashed it together with our love of Weird History. Please enjoy this poem about a very real and not made-up whatsoever riot that occurred at West Point military academy before the Civil War.

Continue reading “The 1826 West Point Eggnog Riot (A Christmas Poem)”